Sand Jumper Lizardfolk

WIS+1 CON+2

Age: maturity around age 14 and rarely live longer than 60

Alignment: Most Sand Jumpers are neutral

Size: Medium

 Speed: Your base walking speed is 35 feet

Bite: Unarmed strike, piercing damage, 1d6 + your Strength modifier instead of bludgeoning damage normal for an unarmed strike.

'''Claw: Unarmed strike, piercing damage, 1d6 + your Strength modifier, instead of bludgeoning damage normal for an unarmed strike. These special claws are located on the feet and not the hands.'''

'''Pounce: If you move at least 20 feet in a straight line toward a creature before hitting it with a claw attack, the target must succeed on a DC 13 STR saving throw or be knocked prone. If the target is prone, you can take a bonus action to make one bite attack against it.'''

'''Natural Artisan: As part of a short or long rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools. If obsidian and a rock are available, you can also make: a spear, 1d4 arrows, a handaxe, and a dagger, though these items require a long rest worth of time. This ability can extend to a myriad of simple, non-weapon items at the DM's discretion (a net, a sewing needle, a poncho, a small animal trap, 20ft of rope, etc.).'''

'''Natural Armor: Unarmored, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.'''

'''Hungry Jaws: As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.'''

'''Languages. You can speak, read, and write Common and Draconic.'''