Poison Dusk Lizardfolk:

DEX+2 WIS+1

Age: maturity around age 7 and rarely live longer than 40

Alignment: Most Poison Dusk are neutral

Size: small

 

Speed: Your base walking speed is 25 feet, and you have a swimming speed of 35 feet.

Bite: Unarmed strike, piercing damage, 1d4 + your Strength modifier instead of bludgeoning damage normal for an unarmed strike.

'''Chameleon Skin: Poison dusks can adjust the colors of their scales to blend in with their surroundings. When it is not wearing armor, robes or other covering clothing, a poison dusk lizardfolk gains an advantage on Stealth checks.'''

'''Natural Artisan: As part of a short or long rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools. If obsidian and a rock are available, you can also make: a spear, 1d4 arrows, a handaxe, and a dagger, though these items require a long rest worth of time. This ability can extend to a myriad of simple, non-weapon items at the DM's discretion (a net, a sewing needle, a poncho, a small animal trap, 20ft of rope, etc.).'''

'''Hold Breath. You can hold your breath for up to 20 minutes at a time.'''

'''Poison Use: Due to their long tradition of working with venoms, poison dusks are never at risk when applying poisons to weapons and are automatically proficient in the use of a Poisoner’s kit. Common poisons include black adder venom and dart frog poison, occasionally river toad poison in the east. Additionally, they can create poisons for half the listed cost and time.'''

'''Natural Armor: Unarmored, your AC is 11 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.'''

'''Languages. You can speak, read, and write Common and Draconic.'''